Econ 225 Half the average game
Introductory Microeconomics (Econ 100)
A first course in economics focusing on the basic analytical framework used by contemporary economists. The central topics typically include supply and demand, market competition, market power, incomplete markets (e.g., externalities and public goods), trade, and taxation. Classroom experiments are frequently employed to develop economic intuition. Especially appropriate for students who intend to take additional courses in economics.
Microeconomic Theory (Econ 300)
A study of the microeconomic foundations of economics. The course focuses on equilibrium models for consumers and firms in competitive markets, as well as deviations from perfect competition.
In Pursuit of Innovation (I-E 100)
This course acquaints students with innovation—its objectives, major characteristics, and likely origins. The course focuses mainly on scientific and /or technological innovation; it will be taught as a joint physics/economics offering. The course will include one or two lectures per week along with student presentations and hard-charging discussion based on readings from books, articles and case studies. Outside resource individuals (in most cases Lawrence alumni) who are well-placed and experienced in innovation will offer advice and guidance to particular student projects. May not be taken on an S/U basis.
Decision Theory (Econ 225)
This course will present a thorough introduction to decision theory, the study of how people should or do make decisions. Building on that foundation, game theory, the science of strategy, will be introduced, with economic applications.
Economics of Innovation and Entrepreneurship (Econ 405)
This course examines economic theories of innovation and entrepreneurship (I&E), the role of I&E in the economy, and policy questions related to I&E. Theories are discussed in the context of the history and current prevalence of innovation and entrepreneurship in modern economies.
Advanced Game Theory (Econ 410)
This course develops game theory, the science of strategic interaction, i.e., interdependent individuals seeking to promote their self interest, with applications in economics, biology, and philosophy. The mathematical nature of game theoretic models will be reflected in a focus on problem solving.,
Markets and Market Design (Econ 475)
Free markets are central in economics, but markets depend on human-made institutions and are sometimes created and organized by human-made rules. This course examines how human-made marketplaces, exchanges, and matching mechanisms facilitate mutually beneficial transactions, and how the new field of market design can improve outcomes. Applications include some labor markets, auctions, school choice, and college admissions.
Comparative Economic Systems (Econ 215)
This course introduces students to the different ways societies have organized economic activity in the past and in the present as well as to how economic and social policy questions are addressed under these different arrangements. Students will study the economies of the Western world, the former Soviet bloc countries, and Asian countries at various stages of economic development.
Advanced Microeconomics (Econ 500)
Advanced topics in microeconomics that prepare students for a first graduate course in microeconomics.